
Insights from a coaching session rarely survive the return to everyday life. anqr is a coach-supported, AI-assisted workflow that turns them into small activities anchored to the real situations clients are about to face.






The project started with interviews with coaches and clients and a survey among 30 practitioners to understand where existing tools fall short. Activities often feel generic or take too much effort. After a session the feeling of a breakthrough fades first, not the action plan. A hands-on experiment tested how well AI turns a personal reflection into a fitting activity. The research ended in four personas and seven design principles.




Three rounds of prototyping refined the idea. Early tests showed that the process between coach and client felt clunky and confusing, so the flow was simplified and split into two clear views. Later tests confirmed the key idea: activities tied to a specific real situation felt far more relevant to clients than generic ones. The visual design also moved from something that felt like a form to something warmer and more reflective.






Clients speak their takeaway and the situation ahead rather than typing them. Each session adds a point to a rope and the anchor sinks a little further, so insights settle into daily life instead of piling up as a list. The coach sets tone, scope and boundaries once. The client reflects, generates activities and chooses one. Before the next session the coach reviews the results.


Insights from a coaching session rarely survive the return to everyday life. anqr is a coach-supported, AI-assisted workflow that turns them into small activities anchored to the real situations clients are about to face.
The project started with interviews with coaches and clients and a survey among 30 practitioners to understand where existing tools fall short. Activities often feel generic or take too much effort. After a session the feeling of a breakthrough fades first, not the action plan. A hands-on experiment tested how well AI turns a personal reflection into a fitting activity. The research ended in four personas and seven design principles.
Three rounds of prototyping refined the idea. Early tests showed that the process between coach and client felt clunky and confusing, so the flow was simplified and split into two clear views. Later tests confirmed the key idea: activities tied to a specific real situation felt far more relevant to clients than generic ones. The visual design also moved from something that felt like a form to something warmer and more reflective.
Clients speak their takeaway and the situation ahead rather than typing them. Each session adds a point to a rope and the anchor sinks a little further, so insights settle into daily life instead of piling up as a list. The coach sets tone, scope and boundaries once. The client reflects, generates activities and chooses one. Before the next session the coach reviews the results.
Anqr
Concept





