Date
2024
Context
ZHdK
Course Project in Interaction Design Processes
Role
Researcher,
Prototype Development with vvvv
Team
Nico Frey
Lorena Cirincione
Tommaso Poggi
Pablo Blumer
03
  1. The final podium on black, showing the on-screen keyboard
  2. Exploration board 'We trust tech to…': a grid of photos of technology observed in public space
  3. Embodied data exercise: classmates connected by yellow strings stretched across the room
  4. Punch-card prototype: a cardboard box labelled 'Tell me what to do', a small labyrinth and a paper strip
  5. A keyboard taken apart: the membrane under cardboard cut-outs with arrow symbols
  6. Dead-end interface: a screen asks for a password and rejects every input
  7. Two people sorting red sticky notes on a wall
  8. An older person trying the prototype on a laptop
  9. First interface: colourful tiles under 'Entdecke Aktivitäten die Verbinden' (discover activities that connect)
  10. First output: a receipt-style suggestion to visit the Kunsthaus Zürich
  11. Prompt flow diagram: three answers combined into a generated activity
  12. The final podium on black, showing the on-screen keyboard
  13. A finger drawing an animal on the green drawing pad
  14. A woman trying the podium on the street at Kreuzplatz
  15. The podium set up beside a flower stand at Kreuzplatz
  16. A cyclist in a helmet trying the podium
The final podium on black, showing the on-screen keyboard

The brief started with tech gurus and the assumption that people trust figures like Steve Jobs and the products they sell far too easily. Three rounds of street interviews showed something else. People saw their devices as tools. Those around 50 and older felt they had no choice but to keep up with e-banking and ticket machines built for a digital mindset they never grew up with.

Livello

Tech Gurus
The final podium on black, showing the on-screen keyboard
Exploration board 'We trust tech to…': a grid of photos of technology observed in public space
Embodied data exercise: classmates connected by yellow strings stretched across the room
Punch-card prototype: a cardboard box labelled 'Tell me what to do', a small labyrinth and a paper strip
An older person trying the prototype on a laptop
First interface: colourful tiles under 'Entdecke Aktivitäten die Verbinden' (discover activities that connect)
First output: a receipt-style suggestion to visit the Kunsthaus Zürich
Start screen: 'Answer three questions to generate an activity'Question 1: 'If you think ten years back, what did you enjoy the most?' with a text fieldQuestion 2: 'If you were an animal, which one would you be?' with a drawing padQuestion 3: 'How active are you?' with a sliderResult screen: a suggestion to visit the Kunsthaus Zürich, with 'Generate new idea' and 'Retry'
The final podium on black, showing the on-screen keyboard
A woman trying the podium on the street at Kreuzplatz
J.G.
Projects/Livello
Info.