
Rhina is Zürcher Kantonalbank's children's mascot, a rhinoceros from the Prima, Rhina! stories set in the Lewa Savanne at Zoo Zürich. At naut an interactive scanstation was built for a ZKB space where every child can make a Rhina of their own.
Children colour the sheet, slide it into the kiosk and press the button. A moment later their rhino walks onto the big screen. Over time the screen fills with a herd drawn by visitors. Kids come back to find theirs.


The colouring sheet shows Rhina in a T-pose that matches the UV layout of a low-poly 3D model, so a drawing maps straight onto the rhino. The kiosk is a white pedestal with a camera, a light and one big round button, run by an Arduino.
The scanstation software, built in vvvv gamma, controls the kiosk's light, button and camera. It photographs the sheet, finds it by the markers in its corners and flattens it into a clean texture. The drawing becomes the rhino's front. Its back is generated from the drawing's colours so the rhino is coloured from every side.












In Unity every scan becomes a new rhino in the herd. The herd behaviour was built first with purple and white test rhinos, so the animals roam, idle and move around each other across the savanna. Each arrival is marked by a burst of confetti in the child's own colours.
A first low-poly 3D savanna was replaced by a layered, hand-illustrated world based on the work of Stefan Frey, illustrator of the Prima, Rhina! books.



The installation ran in a ZKB space with a large screen, low seats and the kiosk at the side. It also hosted children's events with the Rhina mascot in person.



Rhina is Zürcher Kantonalbank's children's mascot, a rhinoceros from the Prima, Rhina! stories set in the Lewa Savanne at Zoo Zürich. At naut an interactive scanstation was built for a ZKB space where every child can make a Rhina of their own.
Children colour the sheet, slide it into the kiosk and press the button. A moment later their rhino walks onto the big screen. Over time the screen fills with a herd drawn by visitors. Kids come back to find theirs.
The colouring sheet shows Rhina in a T-pose that matches the UV layout of a low-poly 3D model, so a drawing maps straight onto the rhino. The kiosk is a white pedestal with a camera, a light and one big round button, run by an Arduino.
The scanstation software, built in vvvv gamma, controls the kiosk's light, button and camera. It photographs the sheet, finds it by the markers in its corners and flattens it into a clean texture. The drawing becomes the rhino's front. Its back is generated from the drawing's colours so the rhino is coloured from every side.
In Unity every scan becomes a new rhino in the herd. The herd behaviour was built first with purple and white test rhinos, so the animals roam, idle and move around each other across the savanna. Each arrival is marked by a burst of confetti in the child's own colours.
A first low-poly 3D savanna was replaced by a layered, hand-illustrated world based on the work of Stefan Frey, illustrator of the Prima, Rhina! books.
The installation ran in a ZKB space with a large screen, low seats and the kiosk at the side. It also hosted children's events with the Rhina mascot in person.
Rhina
The Idea












